Met x Parsons Museum Accessibility Collaboration : Accessible Wayfinding Project.



Accessible Wayfinding Project is a personalized navigation and accessiblity tool for the Met Museum.

Inspiration and concept

The Metropolitan Museum of Art is an enormous space with a number of galleries which can be difficult to navigate especially for people with disabilities. 

Our path-finding mobile application allows visitors to create a personalized map for their accessibility needs. The visitor will be able to select from current exhibitions, galleries, and artists they want to see, choose accommodations such as ramps, bathrooms and quiet corners to rest, and a custom route is created for them. Through our application, visitors with disabilities can enjoy their visit to the museum without added stress (in collaboration for with Veronica Black, Joorie Lee, Anthony Driscoll and Min Sung Kwak.)

Illustration credit : Min Sung Kwak

Illustration credit : Min Sung Kwak

Diagram credit :  Min Sung Kwak

Diagram credit : Min Sung Kwak


My Role 

Developing a concept, art direction, visual design, storyboard, wireframes and rapid prototyping.

Skills

Visual design, wireframing, data visualization, rapid prototyping, motion graphics, video editing, user testing, user interface and user experience design. 

Data sheet system that we collect data from the met

Data sheet system that we collect data from the met

Data visualization from our research that show different data in each gallery. In this case, we collect light, crowd, flooring surface, acoustic, exit and entrance and accessibility data.

Data visualization from our research that show different data in each gallery. In this case, we collect light, crowd, flooring surface, acoustic, exit and entrance and accessibility data.

environmetal_datav2.png
environmetal_datav.png

Data visualization for Met galleries



The Entire Wireframe with Adobe illustrator



User_testing.png
Storyboarding

Storyboarding

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Met Exhibition

Met Exhibition

**Full Disclaimer: M.A.P was developed as a student project in partnership between Parsons and the MET’s MediaLab and Access programs.
The prototype therefore was solely developed for educational purposes. Currently, commercialization of the prototype does not exist,
nor is the prototype available for general usage.