Theory / World Historical Figures Game

Theory game logo

Theory game logo

Theory is an interactive historical educational iPad game for visual learners.

Platform

Tablet (iPad)

Role

UX/UI 

Strategic goal

Create an mobile educational game that makes user with fun experience of learning with visual design.

Scope

  • The user should understand the idea of this game with an abstract game play

  • The user should be able to interact with a game without any hints

  • The user should understand a goal of each theory

  • The user enjoys playing this game

Game play diagram.

Game play diagram.


Concept

Learning about historical figures by venturing into the past and solving puzzles similar to obstacles they have faced. It's a collaborative project with Julie lee for mobile media class at Parsons, 2014.


Inspiration

We select wright brothers first flight and alchemist as our world historical figures in our game demo.

My Role 

I'm in charge of the idea, art direction, storyboard, wireframes and rapid prototyping.

Skills

Wire framing, rapid prototyping, motion graphics, video editing, user testing, user Interface and user experience design. 


IDEATION & PROCESS


SECOND ITERATION 

User Testing

We approach this test by using paper prototype since it works best for us.

User testing with paper prototype for both game play.

User testing with paper prototype for both game play.

User testing with paper prototype for both game play.


The Wright Brothers Theory - First Flight, 1903 


Into page.

Into page.

In this stage, the user has to drag and lift their finger in order to lift the plane up. 

In this stage, the user has to drag and lift their finger in order to lift the plane up. 

The goal is to exit to another portal.

The goal is to exit to another portal.

After finishing each level, a pop up shows how each theory works.

After finishing each level, a pop up shows how each theory works.


Archimedes theory : Measurement of density


In this level, user has to figure it out how to make a balance between two screens.

In this level, user has to figure it out how to make a balance between two screens.

The user swipes through the ropes in order to cut all the Wrights to fall down and make water level to be balance.

The user swipes through the ropes in order to cut all the Wrights to fall down and make water level to be balance.

After finishing each level, a pop up shows how each theory works.

After finishing each level, a pop up shows how each theory works.


Gameplay Demo