Theory / World Historical Figures Game
Theory is an interactive historical educational iPad game for visual learners.
Platform
Tablet (iPad)
Role
UX/UI
Strategic goal
Create an mobile educational game that makes user with fun experience of learning with visual design.
Scope
The user should understand the idea of this game with an abstract game play
The user should be able to interact with a game without any hints
The user should understand a goal of each theory
- The user enjoys playing this game
Concept
Learning about historical figures by venturing into the past and solving puzzles similar to obstacles they have faced. It's a collaborative project with Julie lee for mobile media class at Parsons, 2014.
Inspiration
We select wright brothers first flight and alchemist as our world historical figures in our game demo.
My Role
I'm in charge of the idea, art direction, storyboard, wireframes and rapid prototyping.
Skills
Wire framing, rapid prototyping, motion graphics, video editing, user testing, user Interface and user experience design.
IDEATION & PROCESS
SECOND ITERATION
User Testing
We approach this test by using paper prototype since it works best for us.